Pixels, prompts, and precision: a comparative analysis of AI-assisted and traditional architectural visualization across diverse interior design styles
Abstract
This study examines the practical and perceptual differences between two architectural visualization workflows: Autodesk 3ds Max with Corona Renderer, a physics-based traditional rendering engine, and Fabrie AI combined with Photoshop postproduction, an emerging AI-assisted approach. Both workflows were applied to the same interior reception space, rendered across six distinct design styles under identical spatial geometry, lighting, and camera conditions — isolating the rendering tool as the sole variable under investigation.
Evaluation drew on two complementary evidence streams. Objectively measured performance metrics — including render time, output resolution, and file size — provided a quantitative baseline for workflow comparison. These were paired with structured expert assessments gathered from a panel of architects, interior designers, and client representatives, who evaluated each render against five perceptual dimensions: visual realism, design communication, creator skill, client approval, and overall quality. Inferential statistical tests — paired-samples t-tests, a chi-square goodness-of-fit test, and a one-way ANOVA — were applied to assess the significance and consistency of observed differences, with Cohen's d and η² reported as effect sizes throughout.
The findings reveal a nuanced picture that resists simple conclusions. While 3ds Max maintains a meaningful advantage in photorealistic fidelity — particularly for organic, texture-rich aesthetics such as Wabi Sabi and Mid Century styles — the two tools produce output of statistically indistinguishable overall quality across the full style set. For geometrically structured styles including Bauhaus, Neoclassical, and Industrial interiors, AI-generated renders match or exceed 3ds Max on both quality scores and client approval. These findings challenge the common framing of AI as either a wholesale replacement for or an inadequate substitute for traditional rendering, and instead point toward a strategically hybrid workflow model: one in which each technology is deployed according to the aesthetic demands of the project and the intended purpose of the deliverable.
Beyond its immediate empirical contribution, this research offers the field a replicable mixed-methods evaluation framework, a style-conditioned decision matrix for practitioners navigating tool selection, and a preliminary evidence base for the thoughtful integration of AI visualization tools in both professional practice and architectural education curricula. These conclusions are necessarily tied to the current generation of AI visualization tools; given the rapid pace of development in this field, the relative performance gap documented here should be read as a snapshot rather than a fixed verdict, and may narrow or shift as the underlying models continue to improve.
Received: 20 June 2026
Accepted: 27 June 2026
Published: 29 June 2026
Keywords
Full Text:
PDFReferences
Abdelhameed, A. A. 2012. “Perception of Architecture Students of Virtual Reality Usability in Design.” International Journal of Emerging Technologies in Learning 7 (3): 33–37.
Angulo, A., and G. Vásquez de Velasco . 2014. “Immersive Simulation of Architectural Lighting Design Ideas.” In Proceedings of the Design Communication Association. DCA.
Arumugam, M. , S. Krishnamoorthy, and S. Durai. 2023. “AI and Big Data Integration in E-Learning Frameworks: Optimizing Rendering Processes and Educational Outcomes.” International Journal of Educational Technology 18 (2): 45–62.
Bender, Emily, Angelina McMillan-Major, Shmargaret Shmitchell, and Timnit Gebru. 2021. “On the Dangers of Stochastic Parrots: Can Language Models Be Too Big? .” FAccT ’21: Proceedings of the 2021 ACM Conference on Fairness, Accountability, and Transparency, March, 610–23. https://doi.org/10.1145/3442188.3445922.
Bishop, Ian, and Eckart Lange. 2005. Visualization in Landscape and Environmental Planning. Taylor & Francis. https://doi.org/10.4324/9780203532003.
Blatner , David , and Bruce Fraser. 2004. Real World Adobe Photoshop CS. Peachpit Press.
Blyth, Alastair, and John Worthington. 2010. Managing the Brief for Better Design. 2Nd edition. Routledge. https://doi.org/10.4324/9780203857373.
Boden, Margaret A. 2004. The Creative Mind. 2Nd edition. Routledge. https://doi.org/10.4324/9780203508527.
Boeykens, Stefan. 2011. “Using 3D Design Software, BIM and Game Engines for Architectural Historical Reconstruction.” In Proceedings of the 14Th International Conference on Computer Aided Architectural Design Futures, 493–509.
Braun, Virginia, and Victoria Clarke. 2006. “Using Thematic Analysis in Psychology.” Qualitative Research in Psychology 3 (2): 77–101. https://doi.org/10.1191/1478088706qp063oa.
Brown, Tom, Benjamin F Mann, Nick Ryder, Melanie Subbiah, Jared Kaplan, Prafulla Dhariwal, Arvind Neelakantan, et al. 2020. “Language Models Are Few-Shot Learners.” ArXiv (Cornell University) 33 (May). https://doi.org/10.48550/arxiv.2005.14165.
Chaillou, S. n.d. “Archigan: Artificial Intelligence × Architecture..” Architectural Design 90 (3): 108–13.
Chang, C. C.,, and H. Chen. 2014. “Exploring Users’ Personal and Emotional Perception of Product Form.” International Journal of Industrial Ergonomics 44 (5): 659–67.
Chen, L., and Y. Cao. 2024. “AI-Driven Virtual Environments for Cultural Heritage Exploration: An Interactive Visualization Framework.” Journal of Cultural Heritage Management 12 (1): 88–104.
Chow, Li Sze, and Raveendran Paramesran. 2016. “Review of Medical Image Quality Assessment.” Biomedical Signal Processing and Control 27 (May): 145–54. https://doi.org/10.1016/j.bspc.2016.02.006.
Christensen, Per H., and Wojciech Jarosz. 2016. “The Path to Path-Traced Movies.” Foundations and Trends® in Computer Graphics and Vision 10 (2): 103–75. https://doi.org/10.1561/0600000073.
Creswell, John Ward , and Vicki L. Plano Clark. 2018. Designing and Conducting Mixed Methods Research . 3Rd ed. SAGE Publications.
Cross, Nigel . 2011. Design Thinking: Understanding How Designers Think and Work. 1St Edition. Berg Publishers.
Davis, Nicholas . 2013. “Human-Computer Co-Creativity.” In Proceedings of the AAAI Workshop on Computational Creativity. AAAI Press.
Denard, Hugh . 2012. “The London Charter for the Computer-Based Visualisation of Cultural Heritage.,” 1:257–59. Digital Heritage.
Dorsey, Julie , Holly Rushmeier, and François Sillion. 2010. Digital Modeling of Material Appearance. Morgan Kaufmann.
Dorta, Tomás, Edgar Pérez, and Annemarie Lesage. 2008. “The Ideation Gap: Hybrid Tools, Design Flow and Practice..” Design Studies 29 (3): 121–41. https://doi.org/10.1016/j.destud.2007.12.004.
Ferwerda, James A. 2003. “Three Varieties of Realism in Computer Graphics.” Edited by Bernice E. Rogowitz and Thrasyvoulos N. Pappas. SPIE Proceedings 5007 (June): 290. https://doi.org/10.1117/12.473899.
Frischer, Bernard , and Anastasia Dakouri-Hild, eds. 2008. Beyond Illustration: 2D and 3D Digital Technologies as Tools for Discovery in Archaeology. 24.BAR International Series.: Archaeopress.
Herbert, R. L. 1993. Impressionism: Art, Leisure, and Parisian Society. Yale University Press.
Ho, Jonathan, Ajay Jain, and Pieter Abbeel. 2020. “Denoising Diffusion Probabilistic Models.” Advances in Neural Information Processing Systems 33 (June): 26.6840–51. https://doi.org/10.48550/arXiv.2006.11239.
Horé, A., and D. Ziou. 2010. “Image Quality Metrics: PSNR Vs. SSIM.” In Proceedings of the 20Th International Conference on Pattern Recognition, 2366–69. https://doi.org/10.1109/ICPR.2010.579.
Huang, W., Y Shi, Z Si, and Y. Zhao. 2022. “CreativeSketcher: Generating Creative Sketches with Style Transfer and Semantic Control..” In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems, 1–14. ACM.
ITU-T P.800. 1996. “Methods for Subjective Determination of Transmission Quality.” International Telecommunication Union.
Joshi, Ankur, Saket Kale, Satish Chandel, and D.K Pal. 2015. “Likert Scale: Explored and Explained.” British Journal of Applied Science & Technology 7 (4): 396–403. https://doi.org/10.9734/BJAST/2015/14975.
Kalidindi, , R., A. Patel, and T. Nguyen. 2024. “Linear RepRender: Deep Learning Approaches for High-Dimensional Image Rendering Acceleration.” IEEE Transactions on Visualization and Computer Graphics 30 (3): 1124–38.
Kalisperis, L. N., Muramoto, K., , Grobler, F.,, Swiscuk, K, and Otto, G. 2002. “Immersive Visualization in Design Education.” eCAADe 2002: Generative Art and Design, 10–18.
Kaplan, R., and Kaplan, S. 1989. The Experience of Nature: A Psychological Perspective. . Cambridge University Press.
Karimi, P., Davis, N., Grace, K., and Maher, M. L. 2020. “Creative Processes in Enactive Co-Creation.” In Proceedings of the 11Th International Conference on Computational Creativity. . ICCC.
Kirstain, Yuval, Adam Polyak, Uriel Singer, Shahbuland Matiana, Joe Penna, and Omer Levy. 2023. “Pick-a-Pic: An Open Dataset of User Preferences for Text-to-Image Generation.” arXiv (Cornell University), January. https://doi.org/10.48550/arxiv.2305.01569.
Lawson, B. . 2004. What Designers Know. Architectural Press.
Leavitt, M. O., and Shneiderman, B. 2006. Research-Based Web Design and Usability Guidelines. . U.S. Department of Health and Human Services.
Luck, Rachael. 2012. “Kinds of Seeing and Spatial Reasoning: Examining User Participation at an Architectural Design Event.” Design Studies 33 (6): 557–88. https://doi.org/10.1016/j.destud.2012.06.002.
Marcus, G, and Davis, E. 2019. Rebooting AI: Building Artificial Intelligence We Can Trust. . Pantheon Books.
McDonnell, Rachel, Martin Breidt, and Heinrich H. Bülthoff. 2012. “Render Me Real?.” ACM Transactions on Graphics 31 (4): 1–11. https://doi.org/10.1145/2185520.2185587.
Mitchell, W. J. 1990. The Logic of Architecture: Design, Computation, and Cognition. . MIT Press.
Mittal, A., A. K. Moorthy, and A. C. Bovik. 2012. “No-Reference Image Quality Assessment in the Spatial Domain.” IEEE Transactions on Image Processing 21 (12): 4695–4708. https://doi.org/10.1109/tip.2012.2214050.
Mittal, A., R. Soundararajan, and A. C. Bovik. 2013. “Making a ‘Completely Blind’ Image Quality Analyzer.” IEEE Signal Processing Letters 20 (3): 209–12. https://doi.org/10.1109/lsp.2012.2227726.
Pharr, M, Jakob, W., and Humphreys, G. . 2016. Physically Based Rendering . 3Rd ed. . Morgan Kaufmann.
Portillo, M., H, Dohr, J. H, and Dohr, J. 2021. “ Visualization Preferences in Interior Design Education. .” Journal of Interior Design 46 (2): 55–74.
Radwan, N., M. Kamel, and S Hamdy, . 2017. “Evaluating the Quality of Architectural Visualization in the Era of Digitalization.” International Journal of Architectural Computing 15 (1): 3–17.
Ramesh, Aditya, Prafulla Dhariwal, Alex Nichol, Casey Chu, and Mark Chen. 2022. “Hierarchical Text-Conditional Image Generation with CLIP Latents.” Arxiv.Org, April. https://doi.org/10.48550/arXiv.2204.06125.
Reinhard, E. , W Heidrich, P. Debevec, S. Pattanaik, G., Ward, and K. Myszkowski. 2010. High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting. 2Nd edition. Morgan Kaufmann.
Rombach, Robin, Andreas Blattmann, Dominik Lorenz, Patrick Esser, and Bjorn Ommer. 2022. “High-Resolution Image Synthesis with Latent Diffusion Models.” 2022 Ieee/Cvf Conference on Computer Vision and Pattern Recognition (CVPR), June. https://doi.org/10.1109/cvpr52688.2022.01042.
Samara, T. 2007. Design Elements: A Graphic Style Manual. . Rockport Publishers.
Schon, D. A. . 1983. The Reflective Practitioner. . Basic Books.
Singh, R. 2024. “Generative AI in Gaming: Enhancing Texture Rendering and Runtime Performance.” Computers & Graphics 118: 45–57.
Stamps, Arthur E. 1990. “Use of Photographs to Simulate Environments: A Meta-Analysis.” Perceptual and Motor Skills 71 (3): 907–13. https://doi.org/10.2466/pms.1990.71.3.907.
Wang, Xintao, Yu Li, Honglun Zhang, and Ying Shan. 2021. “Towards Real-World Blind Face Restoration with Generative Facial Prior.” 2021 Ieee/Cvf Conference on Computer Vision and Pattern Recognition (CVPR), June, 9164–74. https://doi.org/10.1109/CVPR46437.2021.00905.
Wang, Zhou, A.C. Bovik, H.R. Sheikh, and E.P. Simoncelli. 2004. “Image Quality Assessment: From Error Visibility to Structural Similarity.” IEEE Transactions on Image Processing 13 (4): 600–612. https://doi.org/10.1109/tip.2003.819861.
Whitted, Turner. 1980. “An Improved Illumination Model for Shaded Display.” Communications of the ACM 23 (6): 343–49. https://doi.org/10.1145/358876.358882.
Winkler, S. 2005. Digital Video Quality: Vision Models and Metrics. John Wiley & Sons.
Xi’en, Z.,, and W. Shanshan. 2018. “AI-Based Three-Dimensional Product Display Using Artificial Neural Network Rendering Models..” Journal of Computer-Aided Design 35 (4): 112–25.
Xu, Jiazheng, Xiao Liu, Yuchen Wu, Yuxuan Tong, Qinkai Li, Ming Ding, Tang Jie, and Yuxiao Dong. 2023. “ImageReward: Learning and Evaluating Human Preferences for Text-to-Image Generation.” arXiv (Cornell University), April. https://doi.org/10.48550/arxiv.2304.05977.
DOI: https://dx.doi.org/10.21622/HAUS.2026.02.1.2330
Refbacks
- There are currently no refbacks.
Copyright (c) 2026 Mariam Ayman Abouhadid
Horizons in Architecture and Urban Studies Journal
E-ISSN: 3138-6237
P-ISSN: 3138-6229
Published by:
Academy Publishing Center (APC)
Arab Academy for Science, Technology and Maritime Transport (AASTMT)
Alexandria, Egypt
